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zamadatix 6 hours ago [-]
This change + the existing packed struct logic will be great for working with bit packed binary headers w/o having to manually twiddle so much about the bit handling along the way.
piker 2 hours ago [-]
It's so interesting to read comments like this and contrast them with the "don't read the code" type of vibes out right now. It feels like half of the developer world is optimizing low-level struct packing and the other half is YOLO'ing 300 KLOC Electron apps. Very confusing.
rogerallen 20 minutes ago [-]
Same as it ever was.
dfee 1 hours ago [-]
i think it's perfect: AI allows you to go incredibly deep (you have unlimited access to context to make incredibly impactful surgical changes), or you can go incredibly broad (you have unlimited access to context to tie a mind numbing amount of components together). what shakes out is the middle layer: "infra" between "algorithms" and "product".
though, to be fair, the middle layer itself is composed of this same work. so it's fractal, or turtles all the way down.
dtj1123 1 hours ago [-]
I know which kind I want to be.
allthetime 4 hours ago [-]
Zig is already great for this with ‘packed struct’ and arbitrary size ints. Allows for very clean protocol creation between systems with known properties. This is another great step in that direction.
ulbu 3 hours ago [-]
you need different packed structs for little- and big-endian data. and casting with little-endian data is a nightmare - you need to reverse-cascade your struct fields to be in accordance with the little-endian bit-pattern. (or have a comptime function that does it for you, of course. but then you lose all declarations for the struct). what should be a simple writing down of a protocol is now a pedantic and error-prone ordeal.
charcircuit 1 hours ago [-]
This has been largely solved by everyone agreeing to use little endian. There aren't really use cases for wanting to convert between them.
jstimpfle 55 minutes ago [-]
Does that mean there are no file formats thatbuse big endian? And network byte order isn't a thing?
teravor 17 minutes ago [-]
> there are no file formats thatbuse big endian
if someone chooses to do that they own the problems.
> network byte order isn't a thing
if the network serializes/deserializes for you (kernel primitives) then you don't care what it does. if it doesn't and for some reason you choose to use big endian, again, you own the problem.
charcircuit 8 minutes ago [-]
Generally those edge cases are always the same endianness. You don't need big and little endianness versions of the structures.
ozgrakkurt 6 hours ago [-]
> Consider, for instance, bitcasting a [2]u8 to a u16. Under the old semantics, the result of this operation depends on the target endian: on big-endian targets, the first array element became the 8 most significant bits, whereas on little-endian targets, the first array element became the 8 least significant bits. Under the new semantics, because we only care about logical bit representation (which is endian-agnostic), the operation behaves identically on every target:
This is a huge mistake. You would never expect something like bitCast to do this.
I don't understand this approach. Why change something so simple and low level to be complicated and high level?
Just don't allow casting to u24, as it makes no sense unless you define u24 to be u32 sized as I think c standard does.
I think this approach as an idea is bad but at least just add another built-in that implements this higher level idea to not break a simple expectation and current behavior?
jjmarr 5 hours ago [-]
> Just don't allow casting to u24, as it makes no sense unless you define u24 to be u32 sized as I think c standard does.
The reason u32->u24 casting must be well defined is because some hardware (e.g. many GPUs, microcontrollers) only have floating point multipliers. A 24 bit unsigned integer (stored in a 32 bit register) can be losslessly converted to a 32 bit float by the hardware, multiplied, then converted back.
This is much faster than doing 32 bit multiplication in software, however, you still need to tell the compiler about this constraint.
ozgrakkurt 3 hours ago [-]
I am criticizing the part where they allowed [3]u8 to u24 bitCast in the first place. It doesn't make sense logically as u24 is likely not 24 bits in any targets let alone portably on every target.
Interpreting u24 like it is actually 24 bits sounds like programming in crazy land since it is not 24 bits in any relevant architecture afaik.
They didn't allow []u24 with a similar rationale as far as I can remember. I agree with this as someone programming at this level should be able to understand there is no real u24 layout and they should use []u32. Going with the same magical rational they went with here, compiler should generate unaligned u24 loading code when you use []u24 since it is "logically 24 bits"
mathisfun123 3 hours ago [-]
> many GPUs
Citation please - every single GPU in the literal world supports integer arithmetic for operating on tid, gid, etc.
jmalicki 2 hours ago [-]
While the GP might be technically wrong in a narrow sense, GPUs are built for FP, and that's what you want to be doing if you're using them as accelerators.
mathisfun123 2 hours ago [-]
You don't know what you're talking about: an enormous amount of TOPs now runs through quantized (read: integer) kernels. Many GPUs don't have even FP64 or even FP32 support.
jmalicki 2 hours ago [-]
EDIT: I was completely wrong, I have mostly worked with GGUF and related quantizations that are LUTs, thank you for correcting me.
mathisfun123 2 hours ago [-]
> The quantized integer kernels aren't running true integer multiplication, the quantization is it's own thing, they're basically enums not integers
ELI-a-GPU-compiler-engineer-working-at-a-major-vendor (because I am). Ie I can pull up the design docs for our ALUs and literally see that you're wrong.
kevin_thibedeau 4 hours ago [-]
GCC has had __int24 for the AVR backend for some time. Useful for larger integers than int16_t while saving 25% over a 32-bit value. C23 does not mandate padding for _BitInt types. It is wrong to assume that will happen or is the optimal implementation for portable code.
ozgrakkurt 3 hours ago [-]
Thanks for the context, but what I am criticising is this part:
> it became allowed to use @bitCast to reinterpret a [3]u8 as a u24
This cant't make sense unless u24 is defined to be 24bits in the first place. It is just silly to allow something like this. It would make so much more sense to me if they started disallowing this or just even print a deprecation notice for it for one release version.
> Useful for larger integers than int16_t while saving 25% over a 32-bit value
You can't even do []u24 in zig as far as I can remember and understand anyway so this is only happening in a packed struct context.
C doesn't mandate padding but C compilers allow having pointers and arrays of irregular _BitInt types as far as I can understand.
In this [1] document, in Abi considerations section, it writes that it is defined to have next-power-of-two layout size.
Also here (for RISCV) [2] it seems like it is defined with next-power-of-two layout.
Also the document here (for x86_64) defines it similarly [3]
> This cant't make sense unless u24 is defined to be 24bits in the first place
It's worth remembering that zig is a ~hll that should be platform agnostic. suppose someone built a byte-chip with a 24 bit word. the "new" zig way of doing things will be more portable and slot right in, and support 32- and 16-bit datatypes just fine.
tialaramex 6 hours ago [-]
> This is a huge mistake. You would never expect something like bitCast to do this.
Is there at least some sort of @transmute or something ? If Zig wants to say "bitCast" means this odd operation, but provides the thing most people actually want under some plausible name that's just an extra thing to learn which seems OK.
dnautics 32 minutes ago [-]
@intCast
tialaramex 18 minutes ago [-]
So, since I don't write Zig I had to go look this up, to save anyone else the bother this is what Rust would call an 'as' cast or C programmers might think of as a value cast, it's going to try to make a value which has a similar meaning but of another type, which may be arbitrarily expensive. What people often want here is a transmute, Rust's core::mem::transmute which changes nothing about the bits except what those bits mean, since the bits didn't change and the machine only has bits anyway this is "free".
boricj 5 hours ago [-]
If I understand it correctly, it basically boils down to copying bits from the source to the destination, in order from the least significant bit to the most significant bit. It's not equivalent to C++'s reinterpret_cast.
I'm no Zig expert, but if you want endian-dependent semantics I'd assume either @ptrCast or a packed union would do the job.
tremon 5 hours ago [-]
But doesn't that show why this is a bad idea? If I understand correctly, this code:
...will now succeed or fail depending on the endianness of the target. That looks like the type of footgun that will bring decades of joy.
peesem 4 hours ago [-]
zig does not allow arrays in packed structs/unions specifically for endianness reasons (there may be other reasons as well but endianness is what i know of)
tremon 2 hours ago [-]
Ah, that is useful to know. Is that documented somewhere? From what I can quickly find in the obvious place [0], the only requirement is that "all fields in a packed union must have the same @bitSizeOf" and [2]u8 does satisfy that requirement.
I wonder if packed union also got/will get the same "logical bits" treatment?
SkiFire13 3 hours ago [-]
My understanding is that the "logical bits" view breaks down for unions, because the nth logical bit could be at different offsets depending on the union variant that's considered active.
nvme0n1p1 6 hours ago [-]
You don't need to use @bitCast for the behavior you're talking about. @ptrCast still exists.
ozgrakkurt 4 hours ago [-]
@ptrCast,
> Converts a pointer of one type to a pointer of another type. [1]
You could use it to define a function that implements bitCast. Which defeats the purpose of having any @bitCast intrinsic instead of using @mempcy for everything
nvme0n1p1 3 hours ago [-]
Take the address and deref afterwards, and it's exactly the same. Or to say another way: if you want bits to be reinterpreted raw as if they're in memory, then... put them in memory, then reinterpret them.
> You could use it to define a function that implements bitCast. Which defeats the purpose of having any @bitCast intrinsic
Yes, and this is one reason @bitCast was changed to have different semantics that are not trivially achieved with @ptrCast.
ozgrakkurt 3 hours ago [-]
> Take the address and deref afterwards, and it's exactly the same.
It is significantly worse to take address and deref afterwards.
You have to do something like:
@as(const u32, @ptrCast(&x)).
instead of just
@bitCast(x)
> Yes, and this is one reason @bitCast was changed to have different semantics that are not trivially achieved with @ptrCast.
This makes sense except breaking existing code that properly handled endianness by doing a conditional @byteSwap. And what you end up with is a more complicated intrinsic compared to something that reinterprets values with same layout size
nvme0n1p1 2 hours ago [-]
> This makes sense except breaking existing code
Before Zig hits 1.0, users should expect language changes. Has anyone claimed otherwise?
If you need the old thing often enough, you can write a wrapper for it. It's a trivial one-liner, as you've shown.
grayhatter 1 hours ago [-]
Your example is incorrect. @ptrCast has the same (similar, if you want to be pedantic to the exclusion of good faith) result rules. If you need @as to @ptrcast, you'd need it to @bitCast as well.
> It is significantly worse to take address and deref afterwards.
How are you measuring worse? Because my understanding from the article is that's exactly the behavior @bitCast used to have. So, instead of worse, it'd be exactly the same?
If you mean it's simply more things that you have to type... You're describing a core language feature as "worse". For all the builtins, some of them can help the compiler emit better code, but can for some doesn't mean will for all. As an example
Could zig auto convert between these types? Yes, absolutely. But it doesn't as a design decision. On some arch, converting between float and int can be very expensive. A competent engineer will ensure they're type converting in a reasonable order. Zig requires this painfully verbose syntax it order to make it painful. Are there times where it's is actually the only reasonable option? yes, but even if there wasn't it'd still need to exist because I'm not rewriting my whole program to avoid a single float conversion. But because it's a bit painful, I will rewrite this one function to make it less painful.
And, yes having already made that exact mistake... I now write better code from the start because there's no way I'm gonna ruin all my beautiful code with a bunch of ugly, annoying, hard to read, casts.
I used to complain about unused variable errors, unhandled enum branch, var unmodified (hint: use const) errors, hell even result ignored or error ignored when I'm trying to test some unrelated single line of code. But now that I'm used to them, I emit better code without thinking. It's made me a better programmer. Is it annoying? abso-fucking-lutely but I'm better now than I used to be, so: worth it; and: thankyou sir can I have another. :D
AlienRobot 5 hours ago [-]
To me it makes sense. If you don't know what endianness is, it doesn't make sense that a program you write in one programming language works for one target but doesn't work for the other.
I think endianness is the footgun that Zig is solving, rather than Zig being the one introducing a footgun when you deal with endianness.
ozgrakkurt 3 hours ago [-]
> If you don't know what endianness is
It is not feasible for someone to write endian portable code in a language like Zig without understanding what endianness is imo. Regardless of how they change @bitCast there will be other cases that break this like doing @ptrCast + @memcpy.
Also this breaks currently written code that is endian portable and uses @byteSwap like it is done in most other programming languages that do these things.
5 hours ago [-]
samatman 2 hours ago [-]
I understand the reaction, but I don't agree. I suggest reading the associated proposal[0] along with the devlog, and having a real think about what's going on here. I'm responding to you saying that you "don't understand" the approach: reasonable, and resembles my initial reaction.
I was inclined to agree with you, but what decided it for me is that Zig has another mechanism for "reinterpret bytes". It's exposed on the stdlib as std.mem.asBytes, but this is literally a wrapper for the following:
@ptrCast(@alignCast(ptr));
So nothing is lost here: if you need, for whatever reason (and those do exist), to get a raw array of underlying bytes, you absolutely may. Std.mem also has bytesToValue(T, bytes) T, which makes a copy. All the ingredients are there, and this family of mem functions are thin wrappers over builtins, which boil down to pointer casting, dereferencing, and comptime magic.
Also worth noting: packed structs in Zig are already defined as logically little-endian: the first field is of low significance, the second is above that, and so on. So this makes `@bitCast` consistent with an existing convention of treating integers as logically little-ended, without regard to how they're actually arrayed in memory.
Plus it stands to make low-level bit-twiddling, using oddly-sized integers, optimize better. I like that, especially when what we trade for that is: nothing. Nothing at all, this is a pure win.
I'd even guess it's that rare language update which silently fixes buggy code, where someone figured "well, basically everything is little-endian already" (or just didn't think about it), and now that code works properly on big-endian machines.
> Quite long devlog coming up, apologies—I got a little carried away with this one!
mlugg, please don't apologize for creating something I actually want to read. I'm drowning in low effort garbage, the in depth technical explanation is a refreshing breath of fresh air.
Might as well apologize for creating a language without a garbage collector, sure most people are unwilling to think, but some of us like nice things and are actually willing to apply effort.
mlugg 6 hours ago [-]
I appreciate the kind words :)
grayhatter 2 hours ago [-]
BAH! and I forgot to say the most important part.
Much more important, thanks for not just the devlog, and explaining the changes. But also; thanks for fixing/improving this!
I appreciate all the work you've put in, I really enjoy watching the the language I like constantly improve.
jeffbee 7 hours ago [-]
It wasn't even long! It seemed much shorter than the typical LLM-expanded drivel that crosses the HN front page daily.
frail_figure 6 hours ago [-]
> sure most people are unwilling to think, but some of us like nice things and are actually willing to apply effort.
Sir, you seem to have dropped your fedora.
grayhatter 6 hours ago [-]
??
ryan_n 4 hours ago [-]
Think theyre just implying that the quoted text comes off as a bit pretentious..
grayhatter 3 hours ago [-]
oh, I think it's mostly frustration over how eager everyone is to delegate their thinking to literally anything else, accelerated by [gestures at reality]. Is frustration with apathy really pretentious?
6 hours ago [-]
simonask 7 hours ago [-]
Interesting read, even as someone who isn't using Zig.
I wonder, these arbitrary-width integers... Is it actually even really worth it? My intuition is to prefer manually packing/unpacking things instead (in any language, even C that has bit width for struct fields), because it gives me a better mental picture of the code that is actually generated. Particularly for something like an signed odd-bit integer - what kind of code gets generated for sign-extension, a presumably common operation?
Does anybody have other experiences with them, one way or the other?
flohofwoe 4 hours ago [-]
It's pretty great in my toy emulator project (https://github.com/floooh/chipz) as 'system bus' where each bit is a 'wire' which is then mapped to chip input/output pins.
The bus-width is a generic parameter and can be below or above 64 bits (depending on the emulated system). With arbitrary-width integers the high level code remains the same no matter what the bus-width is, and from looking at the compiler output, as long as bit operations don't straddle the underlying 64-bit integer boundary, those bit operations are just as efficient as working on a simple 64-bit int.
Also AFAIK LLVM supports arbitrary-width integers since pretty much forever, Zig just 'exposed' them in the language (as later did Clang via _ExtInt(N), which is now deprecated in favour of C23's _BitInt(N)).
The other nice usage (also in emulators) is for chip registers and counters, those often have odd widths (like 5 bits), and writing those as u5 instead of u8 in the code is just nicer since it matches the chip documentation, and when reading the code it's immediately clear that this u5 is a 5-bit counter or register.
hansvm 6 hours ago [-]
IIRC, for "normal" bit widths the codegen basically uses the next larger machine type and preserves zero bits on the high end. An i3 is an i8 with five MSB zeroes (with more custom behavior for "packed" i3 values). It's UB to fill those with non-zero values. For larger bit widths, like u729, you concatenate many large machine types, the compiler generates instructions in an unrolled loop, and the LLVM optimization pass usually doesn't clean that up (though, now that integers are apparently not using the LLVM u729 implementation, perhaps there are some more optimization opportunities).
They're situationally useful, especially when performance isn't an enormous concern. That u729 example above came from a variant sudoku solver I wrote to aid developing new puzzles (easy to check the rough magnitude of the solution space for whatever idea I was mulling over and examine how restricted the board actually was -- just an intermediate step in puzzle design). It's not optimal (hard on the icache, can be hard on registers, other issues abound), but it's dead simple to use, and the assembly isn't terrible, beating all the normal solvers I saw floating around. It's a nice point on the laziness/correctness/good-enough-perf pareto curve.
Another comment mentioned this, but they're great in packed structs for representing weird numeric entities (I think I have a logarithmic number system floating around which does that).
One thing the language does quite a lot is use them to guard against certain classes of human error at compile time. It doesn't perfectly make impossible actions unrepresentable, but shoving a full u32 into a shift argument usually doesn't make sense, so the types are constrained to be smaller.
nvme0n1p1 6 hours ago [-]
I can't imagine any situation where I'd use a u729 instead of a StaticBitSet. For size 729, it would end up backed by a bit_set.Array, not a bit_set.Integer.
I don't program zig, so it's not clear to me if you can use zig's bitsets arithmetically.
Sometimes it's just more clear to work with integers than other representations. Most situations with a state space of N bits have meaningful integer representations, where arithmetic functions on those representations are also meaningful.
For example, CRCs can be written as the remainder from long division of the message by the polynomial. Defining nontrivial cyclic permutations is also much more straightforward as functions on integers than on bitsets.
I was talking about GP's u729, which is 9*9*9, the state space of a sudoku board. Can you come up with a situation where dividing that number by anything is meaningful?
hansvm 5 hours ago [-]
Old habits :)
If I had to steel-man the idea, I'm pretty sure the integer-based solution has better codegen with many kinds of sparse, comptime-known masks. I think you're right though, StaticBitSet looks better.
nvme0n1p1 5 hours ago [-]
For your specific case, even a simple `[9][9]u16` might perform better (where you make use of nine bits in each u16). For each entry, the nine mask bits would be in the same bit positions, so the compiler won't have to do a bunch of shifts to extract/align the bits. CPUs love consistency. I doubt it's worth the additional codegen complexity to save 70 bytes in your data model.
ismailmaj 7 hours ago [-]
It's great for defining fancy floats used in machine learning
As an fpga engineer dealing with bitwidths that are non-byte multiples is very normal and when I end up writing software for various reasons, I often miss it. Usually when trying to slice and parse or construct messages.
Obviously there are ways around pretty much everything, but it’s nice to have first class language support for bit slices.
NooneAtAll3 6 hours ago [-]
except it isn't bit slice, it isn't indexing within a range - it's just integer type that only allows values up to 2^width, with same alignment rounding up as with the rest
hmry 6 hours ago [-]
It's a bit slice if you put it in a packed struct.
I like them, they're nicer than C's bitfields: The order isn't implementation-defined, and the types remember their range rather than being converted to a power-of-two size upon read. (Maybe that's possible with C23 _BitInt(n), I haven't tried if those work in bitfields)
samatman 2 hours ago [-]
I love it. Easily one of my favorite things about the language.
Example: shifting more than the width of the shifted integer is illegal behavior in Zig: therefore, the, what, shiftand? let's go with that, the shiftand for a u64 must be a u6 or smaller.
These posts make you want not only to use Zig, but also to marry it.
No jokes aside, these posts are the best advertisements of the language.
And I truly like their AI stance.
epolanski 6 hours ago [-]
OT: I'm always surprised at how popular Zig discussions get here, or Youtube and other medias.
Don't get me wrong, I love Zig and I think it's a great C replacement, but I'm very confused on why C3 or Odin rarely get any attention at all, despite being in the same C-replacement crowd.
But still surprised at what Zig does better than these other projects? Is Andrew much better at marketing/promoting the language? He's very hard to dislike.
Iridescent_ 5 hours ago [-]
I think Andrew is a big part of it, and the people he surrounded himself with are the other part.
What kind of pre-1.0 language hosts conventions? Crazy that they manage to do that.
Andrew's vision has always been clear and inspiring to me. I think this got Zig its initial following, and they have capitalized extremely well on it to grow as a community.
nickmonad 5 hours ago [-]
Andrew doesn't strike me as someone who does any marketing at all. He just wants to make the language he wants to use, and does it well.
Sometimes its just right time, right place. But also, Zig has received attention via projects like Ghostty, TigerBeetle, and Bun (prior to rewrite of course)
csb6 5 hours ago [-]
They have definitely done a lot of marketing through social media and forums like HN. There have been large numbers of posts here by Zig's developers for years, and a few releases of LLVM even mentioned Zig prominently in their release notes.
grayhatter 2 hours ago [-]
I can only answer for me, and while I do think it's more significant a metric for me, I equally assume it probably has some influence on others as well.
C3 uses :: for namespaces, that makes it a competitor with C++ more than C. Equally Odin's syntax is more at home among python, not systems programming.
The appeal of Zig is it feels like C. To many people, this is a downside. C is very very scary to them. But for people who feel at home in C, it's not a downside.
Additionally, the selling point for both are "c replacement" where the selling point of Zig is "good systems programming language" C is only mentioned by it's users as a heuristic.
If 2 groups are trying to replace a language that people are running away from, and that's their best selling point... I'd assume they're less likely to be as successful as a different language just trying to be as good as it can be.
I've even stopped comparing Zig to C, IMO, it does a disservice to both. And I say that as someone who likes C.
Full disclosure, I need to spend a bit more time with both odin and c3 to know exactly how this compares. But the reason I keep writing Zig, and still love it, is how simple it is. Zig is aggressively insistant on simplicity at the expense of functionally or comfort. The only other high level language I know of that is as aggressive about it's design simplicity is infact C. While I assume it's an accident when C does it, it's definitely not an accident in Zig.
AlienRobot 5 hours ago [-]
With Zig, I can just import SDL.h and use it without writing a binding.
Can I do that in C3 or Odin?
pyrolistical 4 hours ago [-]
And then you can get AI do a nicer port of SDL.zig and you get way better decls.
Proper enums, proper tagged unions, and often reading the docs can allow the AI to distinguish T * to one of
1. [*]T
2. [:0]T
3. ?T
4. *T
And these are just the most common ones. If you know it’s a read only pointer/array then you can add the const modifier
flumpcakes 4 hours ago [-]
Odin has SDL built into the language (shipped as a vendored library).
AlienRobot 3 hours ago [-]
That's not what I mean...
There is a mountain of code written in C that you can simply include in Zig without a wrapper dependency and without having to create the wrapper yourself.
kI3RO 5 hours ago [-]
Yes, Andrew did a lot of internet cult marketing over the years, and then you have exponential free cult marketing.
f13f1f1f1 2 hours ago [-]
Andrew pushes lots of "social issues" so he has that crowd and they push zig as a way of pushing their social views.
grayhatter 2 hours ago [-]
How confident are you? I ask because I'm a zig zealot, and am constantly shilling for it. But I disagree with a number of ark's positions, and think of him as a bit of a shitter... So I don't think "cult of personality" accounts for it, despite how easy it would be for someone to be able disregard zig if was just a personality cult.
f13f1f1f1 2 hours ago [-]
I have no issues w/ the zig language and I'm not saying that's the only reason why people talk about it.
There is however a subset of very vocal people who will go out of there way to bring stuff up and push something if they do see that is a part of it. Not that it's the only reason why either, just additional motivation for people to go out and push it that otherwise you might not get. All you need is a couple people who view that as a kind of campaign and they can radically increase the visibility of something on the internet, and turning programming that has some broader social or moral thing related to it even just through the creator is a very easy way of doing that. Rust has a similar thing.
I don't view the instinct that leads to language zealotry or zealotry related to social issues(or say religion) being that distinct and it's probably a similar personality trait that encourages both, and it's generally one I find unpleasant regardless of the particular content. FP can also lean in that direction. If you get some narrative you can say this language fixes stuff in a fundamental way + also can appeal to the social thing it just riles people up who will go around talking about it online non stop.
5 hours ago [-]
QuaternionsBhop 5 hours ago [-]
Is pasting em-dashes everywhere some kind of inside joke?
tomjakubowski 2 hours ago [-]
Macintoshes have had mnemonic keyboard shortcuts for inserting en- and em-dashes since forever: option-hyphen and option-shift-hyphen. They've been in my digital repertoire since I first switched to a Mac around 2004.
mlugg 4 hours ago [-]
Uh, no? My writing style just happens to include a lot of em-dashes, as is very common. And it's not like I'm pasting a weird Unicode codepoint all over the place, that's just (rightly) how my Markdown gets rendered...
though, to be fair, the middle layer itself is composed of this same work. so it's fractal, or turtles all the way down.
This is a huge mistake. You would never expect something like bitCast to do this.
I don't understand this approach. Why change something so simple and low level to be complicated and high level?
Just don't allow casting to u24, as it makes no sense unless you define u24 to be u32 sized as I think c standard does.
I think this approach as an idea is bad but at least just add another built-in that implements this higher level idea to not break a simple expectation and current behavior?
The reason u32->u24 casting must be well defined is because some hardware (e.g. many GPUs, microcontrollers) only have floating point multipliers. A 24 bit unsigned integer (stored in a 32 bit register) can be losslessly converted to a 32 bit float by the hardware, multiplied, then converted back.
This is much faster than doing 32 bit multiplication in software, however, you still need to tell the compiler about this constraint.
Interpreting u24 like it is actually 24 bits sounds like programming in crazy land since it is not 24 bits in any relevant architecture afaik.
They didn't allow []u24 with a similar rationale as far as I can remember. I agree with this as someone programming at this level should be able to understand there is no real u24 layout and they should use []u32. Going with the same magical rational they went with here, compiler should generate unaligned u24 loading code when you use []u24 since it is "logically 24 bits"
Citation please - every single GPU in the literal world supports integer arithmetic for operating on tid, gid, etc.
ELI-a-GPU-compiler-engineer-working-at-a-major-vendor (because I am). Ie I can pull up the design docs for our ALUs and literally see that you're wrong.
> it became allowed to use @bitCast to reinterpret a [3]u8 as a u24
This cant't make sense unless u24 is defined to be 24bits in the first place. It is just silly to allow something like this. It would make so much more sense to me if they started disallowing this or just even print a deprecation notice for it for one release version.
> Useful for larger integers than int16_t while saving 25% over a 32-bit value
You can't even do []u24 in zig as far as I can remember and understand anyway so this is only happening in a packed struct context.
C doesn't mandate padding but C compilers allow having pointers and arrays of irregular _BitInt types as far as I can understand.
In this [1] document, in Abi considerations section, it writes that it is defined to have next-power-of-two layout size.
Also here (for RISCV) [2] it seems like it is defined with next-power-of-two layout.
Also the document here (for x86_64) defines it similarly [3]
[1] https://www.open-std.org/jtc1/sc22/wg14/www/docs/n2709.pdf
[2] https://github.com/riscv-non-isa/riscv-elf-psabi-doc/issues/...
[3] https://gitlab.com/x86-psABIs/x86-64-ABI/-/tree/master?ref_t...
It's worth remembering that zig is a ~hll that should be platform agnostic. suppose someone built a byte-chip with a 24 bit word. the "new" zig way of doing things will be more portable and slot right in, and support 32- and 16-bit datatypes just fine.
Is there at least some sort of @transmute or something ? If Zig wants to say "bitCast" means this odd operation, but provides the thing most people actually want under some plausible name that's just an extra thing to learn which seems OK.
I'm no Zig expert, but if you want endian-dependent semantics I'd assume either @ptrCast or a packed union would do the job.
[0] https://ziglang.org/documentation/0.16.0/#packed-union
> Converts a pointer of one type to a pointer of another type. [1]
[1] https://ziglang.org/documentation/master/#toc-ptrCast
So it is not the same.
You could use it to define a function that implements bitCast. Which defeats the purpose of having any @bitCast intrinsic instead of using @mempcy for everything
> You could use it to define a function that implements bitCast. Which defeats the purpose of having any @bitCast intrinsic
Yes, and this is one reason @bitCast was changed to have different semantics that are not trivially achieved with @ptrCast.
It is significantly worse to take address and deref afterwards.
You have to do something like:
@as(const u32, @ptrCast(&x)).
instead of just
@bitCast(x)
> Yes, and this is one reason @bitCast was changed to have different semantics that are not trivially achieved with @ptrCast.
This makes sense except breaking existing code that properly handled endianness by doing a conditional @byteSwap. And what you end up with is a more complicated intrinsic compared to something that reinterprets values with same layout size
Before Zig hits 1.0, users should expect language changes. Has anyone claimed otherwise?
If you need the old thing often enough, you can write a wrapper for it. It's a trivial one-liner, as you've shown.
> It is significantly worse to take address and deref afterwards.
How are you measuring worse? Because my understanding from the article is that's exactly the behavior @bitCast used to have. So, instead of worse, it'd be exactly the same?
If you mean it's simply more things that you have to type... You're describing a core language feature as "worse". For all the builtins, some of them can help the compiler emit better code, but can for some doesn't mean will for all. As an example
Could zig auto convert between these types? Yes, absolutely. But it doesn't as a design decision. On some arch, converting between float and int can be very expensive. A competent engineer will ensure they're type converting in a reasonable order. Zig requires this painfully verbose syntax it order to make it painful. Are there times where it's is actually the only reasonable option? yes, but even if there wasn't it'd still need to exist because I'm not rewriting my whole program to avoid a single float conversion. But because it's a bit painful, I will rewrite this one function to make it less painful.And, yes having already made that exact mistake... I now write better code from the start because there's no way I'm gonna ruin all my beautiful code with a bunch of ugly, annoying, hard to read, casts.
I used to complain about unused variable errors, unhandled enum branch, var unmodified (hint: use const) errors, hell even result ignored or error ignored when I'm trying to test some unrelated single line of code. But now that I'm used to them, I emit better code without thinking. It's made me a better programmer. Is it annoying? abso-fucking-lutely but I'm better now than I used to be, so: worth it; and: thankyou sir can I have another. :D
I think endianness is the footgun that Zig is solving, rather than Zig being the one introducing a footgun when you deal with endianness.
It is not feasible for someone to write endian portable code in a language like Zig without understanding what endianness is imo. Regardless of how they change @bitCast there will be other cases that break this like doing @ptrCast + @memcpy.
Also this breaks currently written code that is endian portable and uses @byteSwap like it is done in most other programming languages that do these things.
I was inclined to agree with you, but what decided it for me is that Zig has another mechanism for "reinterpret bytes". It's exposed on the stdlib as std.mem.asBytes, but this is literally a wrapper for the following:
So nothing is lost here: if you need, for whatever reason (and those do exist), to get a raw array of underlying bytes, you absolutely may. Std.mem also has bytesToValue(T, bytes) T, which makes a copy. All the ingredients are there, and this family of mem functions are thin wrappers over builtins, which boil down to pointer casting, dereferencing, and comptime magic.Also worth noting: packed structs in Zig are already defined as logically little-endian: the first field is of low significance, the second is above that, and so on. So this makes `@bitCast` consistent with an existing convention of treating integers as logically little-ended, without regard to how they're actually arrayed in memory.
Plus it stands to make low-level bit-twiddling, using oddly-sized integers, optimize better. I like that, especially when what we trade for that is: nothing. Nothing at all, this is a pure win.
I'd even guess it's that rare language update which silently fixes buggy code, where someone figured "well, basically everything is little-endian already" (or just didn't think about it), and now that code works properly on big-endian machines.
[0]: https://github.com/ziglang/zig/issues/19755
mlugg, please don't apologize for creating something I actually want to read. I'm drowning in low effort garbage, the in depth technical explanation is a refreshing breath of fresh air.
Might as well apologize for creating a language without a garbage collector, sure most people are unwilling to think, but some of us like nice things and are actually willing to apply effort.
Much more important, thanks for not just the devlog, and explaining the changes. But also; thanks for fixing/improving this!
I appreciate all the work you've put in, I really enjoy watching the the language I like constantly improve.
Sir, you seem to have dropped your fedora.
I wonder, these arbitrary-width integers... Is it actually even really worth it? My intuition is to prefer manually packing/unpacking things instead (in any language, even C that has bit width for struct fields), because it gives me a better mental picture of the code that is actually generated. Particularly for something like an signed odd-bit integer - what kind of code gets generated for sign-extension, a presumably common operation?
Does anybody have other experiences with them, one way or the other?
The bus-width is a generic parameter and can be below or above 64 bits (depending on the emulated system). With arbitrary-width integers the high level code remains the same no matter what the bus-width is, and from looking at the compiler output, as long as bit operations don't straddle the underlying 64-bit integer boundary, those bit operations are just as efficient as working on a simple 64-bit int.
Also AFAIK LLVM supports arbitrary-width integers since pretty much forever, Zig just 'exposed' them in the language (as later did Clang via _ExtInt(N), which is now deprecated in favour of C23's _BitInt(N)).
The other nice usage (also in emulators) is for chip registers and counters, those often have odd widths (like 5 bits), and writing those as u5 instead of u8 in the code is just nicer since it matches the chip documentation, and when reading the code it's immediately clear that this u5 is a 5-bit counter or register.
They're situationally useful, especially when performance isn't an enormous concern. That u729 example above came from a variant sudoku solver I wrote to aid developing new puzzles (easy to check the rough magnitude of the solution space for whatever idea I was mulling over and examine how restricted the board actually was -- just an intermediate step in puzzle design). It's not optimal (hard on the icache, can be hard on registers, other issues abound), but it's dead simple to use, and the assembly isn't terrible, beating all the normal solvers I saw floating around. It's a nice point on the laziness/correctness/good-enough-perf pareto curve.
Another comment mentioned this, but they're great in packed structs for representing weird numeric entities (I think I have a logarithmic number system floating around which does that).
One thing the language does quite a lot is use them to guard against certain classes of human error at compile time. It doesn't perfectly make impossible actions unrepresentable, but shoving a full u32 into a shift argument usually doesn't make sense, so the types are constrained to be smaller.
https://ziglang.org/documentation/master/std/#std.bit_set.St...
Sometimes it's just more clear to work with integers than other representations. Most situations with a state space of N bits have meaningful integer representations, where arithmetic functions on those representations are also meaningful.
For example, CRCs can be written as the remainder from long division of the message by the polynomial. Defining nontrivial cyclic permutations is also much more straightforward as functions on integers than on bitsets.
I was talking about GP's u729, which is 9*9*9, the state space of a sudoku board. Can you come up with a situation where dividing that number by anything is meaningful?
If I had to steel-man the idea, I'm pretty sure the integer-based solution has better codegen with many kinds of sparse, comptime-known masks. I think you're right though, StaticBitSet looks better.
e.g. https://github.com/zml/zml/blob/33ced8fa078b3c7c8c709bd526ae...
Obviously there are ways around pretty much everything, but it’s nice to have first class language support for bit slices.
I like them, they're nicer than C's bitfields: The order isn't implementation-defined, and the types remember their range rather than being converted to a power-of-two size upon read. (Maybe that's possible with C23 _BitInt(n), I haven't tried if those work in bitfields)
Example: shifting more than the width of the shifted integer is illegal behavior in Zig: therefore, the, what, shiftand? let's go with that, the shiftand for a u64 must be a u6 or smaller.
Sounds annoying? No, it's great! Check this out:
It's really nice!No jokes aside, these posts are the best advertisements of the language.
And I truly like their AI stance.
Don't get me wrong, I love Zig and I think it's a great C replacement, but I'm very confused on why C3 or Odin rarely get any attention at all, despite being in the same C-replacement crowd.
But still surprised at what Zig does better than these other projects? Is Andrew much better at marketing/promoting the language? He's very hard to dislike.
Sometimes its just right time, right place. But also, Zig has received attention via projects like Ghostty, TigerBeetle, and Bun (prior to rewrite of course)
C3 uses :: for namespaces, that makes it a competitor with C++ more than C. Equally Odin's syntax is more at home among python, not systems programming.
The appeal of Zig is it feels like C. To many people, this is a downside. C is very very scary to them. But for people who feel at home in C, it's not a downside.
Additionally, the selling point for both are "c replacement" where the selling point of Zig is "good systems programming language" C is only mentioned by it's users as a heuristic.
If 2 groups are trying to replace a language that people are running away from, and that's their best selling point... I'd assume they're less likely to be as successful as a different language just trying to be as good as it can be.
I've even stopped comparing Zig to C, IMO, it does a disservice to both. And I say that as someone who likes C.
Full disclosure, I need to spend a bit more time with both odin and c3 to know exactly how this compares. But the reason I keep writing Zig, and still love it, is how simple it is. Zig is aggressively insistant on simplicity at the expense of functionally or comfort. The only other high level language I know of that is as aggressive about it's design simplicity is infact C. While I assume it's an accident when C does it, it's definitely not an accident in Zig.
Can I do that in C3 or Odin?
Proper enums, proper tagged unions, and often reading the docs can allow the AI to distinguish T * to one of
1. [*]T
2. [:0]T
3. ?T
4. *T
And these are just the most common ones. If you know it’s a read only pointer/array then you can add the const modifier
There is a mountain of code written in C that you can simply include in Zig without a wrapper dependency and without having to create the wrapper yourself.